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Banal example: You want to place the heads of Notch, jeb_, yourself, and maybe Captain Sparklez (whyever ). Instead of typing complex commands, you open INVEdit, place some stacks of playerheads in your Inventory, and click the Edit button. [$Pit Stop]- Ctrl Dbl Click on Form ID numbers in messages tab could previously not work on some of them- INFO records sorting is now optional instead of disabled- BSA files are loaded by exact matching with plugin names for TES5, and partial matching for previous games- new scripting functions, UI controls and scripts: Assets manager, Assets browser (Ctrl F3)- [TES5] added XCZR (encounter zone reference?) subrecord in REFR- [TES5] added PMIS record- [TES5] removed obsolete model subrecords: MODB, MOSD, FGGA, FGGS, FGTS- [TES5] updated LCTN definition (showed errors in USKP before)- [TES5] optional switch to resolve aliases (show ID and name)- [TES5] fixed error when copying PACK record- [TES5] ' Default' water height instead of '-2147483648.00000' is being added to CELLs with water but no XCLW subrecord- [TES5] renamed "WRLDObject bounds" element, please update scripts if needed- [TES5] merged patch improvements and fixes- [TES4] updated INFO record definition to fix flags- [TES4] fixed PGRR subrecord corruption in pathgrids when saving- [TES4] fixed error when copying MGEF and REFR with XLOC subrecord- [TES4] fixed "Unsused data in XSED" warning- [FO3/FNV] fixed issues when copying NPC_, definitions update.- Added Prev/Next Member for Record union.Use after adding a new one to select the apropriate.- Search for required master extended upward.- Added a second command line parameter to specify the game's ini file location.- Ctrl A to select all in editor window.- "Jump to" option in record's header popup menu.- Enable/disable autosaves in options.- Log file is overwritten at 3MB.- [x Dump] Fatal exceptions are reported through Report Progress to have a timestamp.

Scripting:- New scripts added.- New scripting functions (including regular expressions).- New UI controls (TLabeled Edit, TCheck List Box).- Scripts can be accessed with hotkeys (Ctrl Shift F to call a new find cell script demo).- Removed syntax highlighter from script editor.

You enter the name of the Player you want and save the inventory.

Go back into your world, and you will have the heads...

It can load and save circuits to schematics, and you can build your schematics with most of blocks available in-game.

This program stores and displays an inventory of all blocks and items in Minecraft, their data values, and suggested trading-post values.